Tech

Subnautica 2 looks like it will be multiplayer according to leak

The hugely successful survival game Subnautica is to get a sequel according to a leaked financial report that has found its way out of publisher Krafton, and everything in the document points to a release this year.

The last few months have seen countless leaks plague the industry as information that is perhaps not ready for prime time has found its way to the public domain. The PowerPoint presentation detailing Subnautica 2’s release among many others is just the latest of them.

It’s hard to imagine a time when pouring over any PowerPoint doc was considered interesting, but when the sequel to such a popular game is name-dropped, it is going to get attention. We are not going to link the source as it is a file on Krafton’s website that should be more secure than it is, especially now the link has started to do the rounds of the internet.

From the slide we have seen it suggests Subnautica 2 will be multi-player with a model of a “game as a service”, which may not delight everybody. Subnautica 2 Battle Pass incoming anybody?

Bringing with it a new alien planet to get stranded on Krafton’s slideshow extraordinaire states the game will let you “explore an oceanic world in stunning stylized graphics powered by Unreal Engine (which is cool, because that means we can probably play it in VR too then!)

You will be able to play the game with one to four players in what is billed as a “multiplayer sequel to the original IP pursuing fandom snowballing”. Make of that what you will. It is listed under the header of “Strategic Titles for 2024”,  so if this is to be the case, expect to be hearing more about it soon.

The original Subnautica was published as far back as 2014 in Early Access for Windows, with Xbox and PlayStation versions following. It has gone on to sell almost six million copies since and developer Unknown Worlds Director and lead Programmer Charlie Cleveland set out in the wake of the Sandy Hook shooting to create a videogame that only contained non-lethal weapons

Paul McNally

Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media.

Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020.

Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. He is obsessed with 3D printing and has worked with several major brands in the past to create content

Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.


Source link

Related Articles