Skull and Bones: How to raise crew stamina and morale with cooking

There are a few metrics you need to keep on top of in Ubisoft’s Skull and Bones. If you have played your way through the Open Beta you will likely have found out that not only do you need to level up your Infamy in order to unlock new items such as ships and weapons, but also that Crew Morale is super important if you don’t want your shipmates to tag you as a loser and start to desert your ship.

The last thing you want on your hands is a mutiny, walking the plank is no fun, so in order to keep them on side you need to appease their baser instincts, one of which is simply by keeping them fed – no pirate likes to live off the weevils in the dry biscuits.

Cooking in Skull and Bones

A screenshot of the cooking screen in Skull and Bones.

While pirates will happily eat raw food to keep them fed, nothing makes them happier than a hearty cooked meal. As soon as you get a free moment from starting out you should practice killing sharks and other fish with spears from within your Dhow. The meat you collect from these fish can then be taken to a campfire which you will find on islands and at pirate hubs. From there you should interact with the fire and a crafting box will pop up showing you the recipes you know.

As long as you have the ingredients – and it first it is solidly just of the fishy variety you can cook up a nice grilled meal and keep your men happy.

Crew morale

Your men also like a good scrap and morale can be boosted by regularly keeping them in the action. Look for fights you can win rather than just sailing the High Seas and keep them happy with kills and victories as well.

Other Skull and Bones pages you may be interested in

Paul McNally

Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media.

Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020.

Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. He is obsessed with 3D printing and has worked with several major brands in the past to create content

Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.

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